Game development

We work with popular game engines and WoW cores

We help launch game products: prototypes, UI, game sites, launchers, accounts, donation systems and web infrastructure around the game. We work with Unity, Unreal Engine, Godot, and for Warcraft with TrinityCore, AzerothCore and the related server ecosystem.

Unity, Unreal Engine, Godot, TrinityCore, AzerothCore Game, site, launcher and account as one ecosystem
3D NEXUS logo for game development

Engines and platforms

We pick technology for the specific game

We do not lock the project to one tool. We analyse genre, graphics, multiplayer, monetisation, platform and team, then propose the right stack.

Unity

2D/3D games, mobile projects, casual games, prototypes, interfaces and cross-platform builds.

Unreal Engine

Projects focused on 3D visuals, cinematic experience, realistic lighting and complex scenes.

Godot

Flexible 2D/3D prototypes, indie projects, fast idea checks and easier code support.

TrinityCore and AzerothCore

WoW servers, game cores, basic configuration, site, launcher, account and a donation ecosystem around the project.

Web and custom stack

Browser games, interactive promo, WebGL, Three.js, accounts and game web services.

What we can do

From a game prototype to a full digital ecosystem

Game projects often need more than the game itself: site, launcher, account, payments, news, ranking, support and a clear path to launch.

Prototypes and MVP

We help quickly test game mechanics, core loop, UI and basic logic before full development.

UI and UX for the game

We design menus, HUD, accounts, inventory, shop, sign-in screens and other player interfaces.

Launchers and sites

We build server sites, launchers, news blocks, donation systems, rankings and admin panels.

Multiplayer infrastructure

We help design sign-in, accounts, sync, API and the structure of future integrations.

Monetisation

We design the shop, balance top-up, in-game currency, transaction history and a safe purchase flow.

Support after release

After launch we update the interface, add features and support the site, launcher and related services.

Our approach

How we launch a game project

First we define platform, audience, genre and technical limits. Then we assemble prototype, design, interfaces, the web part and a growth plan.

1. Analysis

We study genre, audience, mechanics, platform and competitors.

2. Prototype

We check the core loop, player flows and basic logic.

3. UI/UX

We design interfaces for the game, account, launcher or site.

4. Development

We assemble features, integrations, the web part or separate modules.

5. Testing

We check flows, responsiveness, stability and convenience.

6. Launch

We prepare the release, site, launcher, analytics and later support.

Ready to build something great?

Let’s talk about your project

Tell us about your idea and we will propose a solution that can grow into a strong digital product.

Discuss the project